cottonwood gang
VOCABULARY
1. Project Scope: The part of planning a project that involves making a list of specific project goals with tasks, costs, and deadlines.
2. change orders: requested changes to a project's scope which should can either be approved or denied.
3. feedback Loop: the order in which feedback is presented on an part of a project.
4. Scope creep: continuous and unauthorized growth of a project's scope.
5. Target audience: the specific group of consumers that will most likely want to buy your product or service.
6. demographics: the groupings in your target audience that can be age, culture, education levels, income levels, and gender.
7.Questions to ask a client: what are the goals of a project? Who is the target audience? what are the audience demographics?
8. Project specs: description of how the project needs to be done.
9. Timeline: the estimated time it will take to complete a project and when it's due
10. Project phrases: the grouping of steps required to finish a project they are broken into sections and put on a timeline.
11. Planning and Analysis phase: the first step in the project when a team collaborates (has a group discussion) on how to solve a problem in the project.
12. Designing phase: The second step in the project when solutions are created and suggested to solve any problems or tasks needed.
13. Testing phase: the third step in the project when a team makes sure everything that was designed works correctly.
14.Implementing/Publishing phase: the last step in the project when the final project is done and either put on a website, published into a book, or printed.
15. iterative design: a type of process where you continuously improve the project you're working on by making a prototype, testing it, and repeating the cycle with the goal of getting closer to the solution.
16.Visual deign process: discuss intention of the job, research similar jobs, brainstorm, make edits and refine work.
17.Non-destrucve edits: when you make edits that are not permanent. You can easily change these edits at any time. examples include layer masks, adjustment layers and smart object edits.
18. Destructive edits: when you make edits that are permanent. examples include eraser, clone stamp selecting something and deleting.